Barring all of this, the amount of Keii you get from discovering new systems should be increased at the very least. The very low system cap is also fine, however, in exchange, the empire improvements that increase your colonization cap should be restored to the Hissho tech tree. Subduing systems should still give Keii, just less of it, as there are too few sources of Keii in-game. Instead of paying 15 Keii to occupy systems a better cost would be 5 Keii +5 more per system over your cap. Honestly, the direction the nerf is going in isn't the worst idea in the world. I should have been less aggravated with my diction in my earlier post though. But after some playthrough, having colonization limit of 2 AND massive overcol penalty at the same time is definitely painful. 'Play first, talk later'-ish thing I think. Which i believe was somewhat intended, I mean there was no real point to distance before.īut then again it rewards you, for being so industrialy strong and able to outproduce close to everyone thus your fleets won't need as much reinforcing, hopefully. Having a stable military gov is a non-issue.Īnother hit is the movement speed, since your ridiculously overbuffed home sweet home is pretty much immobile, the issue of moving reinforcements towards your enemy capital becomes a real one.
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Hissho started off as basically "ignoring overcolonization" and this is meant to suggest they should "hold their horses on that conquest victory" the usual federation cheese will actually still work, I went with a trial run of hissho and managed to get as many as 5 military heroes selection in a row, I know it's not 100% and that you will have to be more picky and balance a fixed government between two parties (which you absolutely never did before for the sake of good laws, right?), but given you actually can live with up to 25% malus provided the resources outweigh their costs + have a fidsi bonus law running you should still soar above and beyond other races in the early which is up to you to translate into endgame. This goes beyond "easy on all difficulties" and is more in the "will this remain competitive against other factions in multiplayer or have we just knocked a DLC faction out of the bracket completely?" I agree it can look like hissho are currently at a really bad place, added kei cost to actually occupy a system did not help. The various alien races all have their own lore, cultural emphasis and goals as well as advantages and disadvantages.Įndless Space 2 is being published by Sega and will be available on Steam Early Access some time this month.So back on topic, now that the peepee measuring contest is said and done, Individual screens are used to manage fleets and battles, which take place either in space or on planetary surfaces. Players can skip advancements they don't view as a priority, moving onto heavyweight technologies that suit their own particular needs. Populations are split into factions that allow the player to predict likely reactions.Ī technology tree also allows for greater access to resources and to various preferred cultural paths, including scientific, cultural and militaristic.
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The people will react poorly to any decisions the player makes that do not fit with their priorities. Within each cluster of planets, the player can also zoom in to take a look at resources on offer, as well as seeding colonies which must be defended and managed.Īs colonies grow, elections are held and laws are passed, which the player manages in order to shape policy direction.
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To the layperson, the initial reaction might be one of bafflement, but Amplitude has done a decent job of reducing massive data manipulation into a reasonably digestible series of screens.Īt the center of the game is the map, through which the player threads a swarm of space ships, tasked with exploratory and military duties as well as resource extraction. The video above looks at some of the complex systems going on inside the game, manifested in a host of management screens. Paris-based Amplitude has made a name for itself in the epic strategy genre with positive receptions for both the original Endless Space and fantasy spin-off Endless Legend. In the tradition of games like Master of Orion, it tasks the player with exploring the galaxy, expanding their empire, mining resources and either fighting or accommodating rival civilizations. Take a look at this ten minute cut from Endless Space 2, the new space strategy game from Amplitude.